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DIGIMON ADVENTURE


PLOT SUMMARY
When a group of kids head out for summer camp, they don't expect it to snow in the middle of July. Out of nowhere, the kids receive strange devices which transport them to a very different world to begin their Digimon Adventure! Led by the plucky Taichi Yagami, the seven children must now survive in a realm far from home, filled with monsters and devoid of other humans.

Luckily, they're not alone: each child is paired off with a companion digital monster called a Digimon. Together, the children and their new friends must overcome their insecurities, discover their inner strengths, and evolve into stronger fighters - literally.

A force of evil is spreading through the Digital World, corrupting all the Digimon. The DigiDestined have arrived and it’s up to them to save the Digital World, if they ever want to see their home world again.

SOURCE : MYANIMELIST
DIGIMON ADVENTURE 02


PLOT SUMMARY
A few years after the adventures of the Chosen Children in the Digital World, a new batch of Chosen Children are summoned to save the Digital World. An evil ruler known as the Digimon Kaiser, or Digimon Emperor, is forcing the Digital World's Digimon into enslavement. The new group of Chosen Children, with the help of their Digimon, then begin a journey to stop the evil Digimon Emperor.

SOURCE : MYANIMELIST
DIGIMON TAMERS



PLOT SUMMARY
Digimon Tamers takes place in a world where the popular Digimon franchise is all the rage, consisting of a cartoon, video games, and the trading card game. Takato Matsuda is a huge Digimon fan that's particularly obsessed with the card game, and constantly daydreams about the universe therein. One day, he finds a mysterious blue card, which he slides through a scanner toy to use in the popular battle game. His toy suddenly glows and transforms into a Digivice, and Takato's fan-made design, Guilmon, materialises in front of him. Thrilled by the prospect of having a real-life Digimon, Takato embraces his new partner, and his adventures as a Digimon Tamer begin.

Takato quickly discovers that being a Digimon Tamer is not all fun and games—in reality, it's much more dangerous than the card games he's accustomed to. Wild Digimon have begun to appear all across Japan, causing rampages that result in chaos and mayhem. Armed with his Digivice, which can scan trading cards to strengthen Guilmon, Takato and his new partner set out to combat the rogue Digimon. They are tasked with protecting the world from Digimon attacks, whilst a mysterious organization determined to eliminate all Digimon and their Tamers lurks in the shadows...

SOURCE : MYANIMELIST
TAJUK HARGA
DIGIMON ADVENTURE
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DIGIMON ADVENTURE 02
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DIGIMON TAMERS
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